.-----------------------------------------------------------------------. | SNESMOD COMPOSITION RULES | |-----------------------------------------------------------------------| | Impulse tracker format must be used. 8 Channels MAX! | | | | Notes can not exceed 128Khz playback rate!! | | | | The module must be in instrument mode. It must have instruments! | | | | DO NOT USE UNDEFINED INSTRUMENTS, they will not silence the channel, | | THEY WILL CAUSE MALFUNCTION! | | | | The 64 or less samples must fit within 58K of memory. This is AFTER | | "BRR" compression. 8-bit samples will be reduced to 9/16 size. 16-bit | | samples will be reduced to 9/32 size. / |=====================================================================| | Cut Features | |---------------------------------------------------------------------| | There is not be a complete IT implementation, here are some | | IT features that you must not use: | | | | * New Note Actions are not supported. | | * Complex sample mapping is not supported. | | Only the center entry in each instruments sample map will be | | used for the entire map! (and the note values are ignored!!!) | | * Pitch envelope is not supported. | | * No stereo samples!! | | * Envelope sustain must remain on one node only. | | * Envelope nodes must be only 1 to 256 ticks apart. | | * Envelope carry is not supported. | | * Random volume/panning variations are not supported. | | * Pitch/Pan separation is not supported. | | * "Old effects" must be set to 'off'. | | * Only linear frequency mode is supported. | | * Gxx must not share memory with Exx/Fxx. | | * Auto-vibrato is not supported. | | * Filters are not supported. (doy) | | * These volume effects are not supported: | | Ex, Fx, Gx, Hx | | * No memory for volume commands. (A0,B0,C0,D0 will do nothing) | | * These effects are partially/not supported: | | Cxx - xx must be zero. | | S1x - not supported | | S2x - not supported | | S3x - not supported | | S4x - not supported | | S5x - not supported | | S7x - not supported | | S9x - not supported | | S99 - toggle duck modulator (not supported) | | SAy - not supported | | SBx - not supported - pattern loop, sorry :( | | Zxx - not supported | | | | And because mukunda is so damn lazy these are also not supported: | | panning envelopes, tremor, tremolo, panbrello | | | | * "+++" patterns ARE supported!!! | |=====================================================================| | Echo commands | |---------------------------------------------------------------------| | S0x is used to toggle echo for a channel. Only the SPC channels can | | have echo and use the commands. | | | | S01 - Turn off echo for channel. | | S02 - Turn on echo for channel. | | S03 - Turn off echo for all channels. | | S04 - Turn on echo for all channels. | | | | The other echo settings for the module can be configured during | | conversion. SEE "SPECIAL SONG MESSAGE COMMANDS" | | | | NOTE: When setting the Echo Delay parameter, you lose "2K x D" of | | sample memory from the SPC. | |=====================================================================| | Quality | |---------------------------------------------------------------------| | 16-bit quality is recommended for the SPC samples, since they | | have more data for compressing. | | | | If the loop width of an SPC sample is not a multiple of 16 then the | | sample will be unrolled OR resampled with linear interpolation for | | alignment. (it will be resampled if unrolling uses too much memory) | | | | Do not downsample your SPC samples too much or else they will sound | | like butt. | | | | Sample offset is supported for the SPC samples, but there is a | | small chance of creating unwanted NOISE because of the compression. | | | | ALSO NOTE BIDI SAMPLES WILL BE UNROLLED AND USE UP LOTS OF SPACE. | | | | *ALSO* If you are making songs for a game remember that channel 8 | | will be OVERWRITTEN with sound effects. Don't put important stuff | | there. | |=====================================================================| | SPECIAL SONG MESSAGE COMMANDS | |---------------------------------------------------------------------| | To control the echo parameters for a module you must specify some | | things in the song message. | | | | To trigger this you must put an "[[SNESMOD]]" tag in your song | | message followed by special commands! | | | | See the example IT module, it has song message commands! | | | | Command List: | | | | EDL | | | | This sets the echo delay value. Range is 0-15 | | Delay time will be d*16 milliseconds. | | NOTE: each 16ms of delay will use 2K of SPC memory. Your song's | | size limit will be more restricted with larger amounts of delay | | used. | | | | Issuing this command will enable echo (master) for the song | | | | Example: | | | | "EDL 5" | | | | The echo delay time will be 5*16 (80) milliseconds. 10 Kilobytes | | will be taken away from the memory space, so it will have some- | | thing like 48 KB left. | | | | EFB | | | | Set echo feedback level. Range is -128..127 (-100%..100%) | | Default value (if no command present) is 0. | | | | Example: | | | | "EFB 127" | | | | The echo feedback level will be set to 127, or 100%. | | This value will probably destroy the sound because the feedback | | will cover the output. | | | | EVOL [volume right] | | | | Set echo volume level. Range is -128..127. | | One or two values may be given. If only one is specified then it | | will be used for both left and right outputs. If two values are | | given then one will b eused for each output (left, right) | | | | Examples: | | | | "EVOL 40" | | | | Both left and right echo outputs will have a volume of 40, | | or 31%. | | | | "EVOL 31 -31" | | | | Left output will be 25%, right output will be -25% | | | | Negative values will indeed inverse the phase of the applied | | waveform. | | | | EFIR [c1] [c2] [c3] [c4] [c5] [c6] [c7] | | | | Specifies the coefficients for the 8-tap FIR filter applied to | | the echo output. | | | | Default values are 127, 0, 0, 0, 0, 0, 0, 0 | | | | If less than 8 values are specified then the default values will | | be used for the rest of the entries. | | | | Example: | | | | "EFIR 64 -32 16" | | | | Set the first three coefficients to these values and the rest | | will be zero. | | | | EON | | | | Enable echo for the channels listed. | | | | Example: | | | | "EON 1 3 4 5" | | | | Enable echo for channels 1 (first), 3, 4, and 5. | | | | Here is an example song message with commands in it: | |---------------------------------------------------------------------| | Here is my song, blah blah blah blah | | By Mr.X | | | | [[SNESMOD]] | | edl 6 | | efb 127 | | evol 31 -31 | | efir 127 0 0 0 0 0 0 0 | | eon 1 2 3 | |=====================================================================| | (PLEASE ENJOY) | `---------------------------------------------------------------------' -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Tips from KungFuFurby: When something going wrong for the songs you attempted to convert: - Sample loop points must be divisible by 16. Loop points not divisible by 16 may not convert correctly. If you don't use loop points divisible by 16, at least make sure the loop length is divisible by 16. I use Schism Tracker to perform the job of loop point analysis and loop point adjustments since I can just simply type in the numbers. I use a calculator to take care of loop point problems simply related to the sample being at the wrong sample rate to have loop point lengths divisible by 16 (the length of the looping portion of the sample should at the very least be divisible by 16). You usually perform this on samples with shorter loop point lengths. I don't think it works so well on ones with longer loop point lengths, mainly because by then you're probably not dealing with simple waveforms as loops. Using the Bass & Lead sample as an example... Loop point is currently defined as... Start: 3213 End: 3382 That's a loop length of 169. I like using powers of 2 for my loop points so that if I have to decrease the quality of the sample, then I can do so as painlessly as possible to the sample (unless I find the degraded quality to be a bad idea), so that means 128 is the value I use here. Divide 169 by 128 gets you an unusual decimal number... copy that number. Now get the full length of the sample (that's 3383 for this sample) and divide by that decimal number you acquired earlier (169/128). You'll most likely get another unusual decimal number. Round that off and there's your new length that you will resize the sample to. I use Alt-E in Schism Tracker to perform the resize sample command. The program will ask for the new size of the sample. Now you should have a loop length that is divisible by 16. You can perfect the loop point by adjusting them so that the loop point themselves are divisible by 16. - Only one sample can be defined per instrument... You'd have to duplicate the instruments and then enter the sample ID for all of those notes... and then you have to redefine the instrument IDs depending on the pitch from the old note table. Yeah... - I thought in one case, I saw the pitch go too high (it went over 128khz). That's because I noticed a hiccup in the notation. For the one song that has this problem, I usually resize the sample and make it half of its length... however, I may have to make additional adjustments depending on how the loop points are holding up (length may or may not be involved, although usually I'm checking the loop points themselves to make sure that they are divisible by 32 or some higher power of 16... this indicates how many times you can cut the sample in half). - Note Cut is the only New Note Action supported for SNESMod. One of these songs is the most visibly affected by this problem, and that's because SNESMod doesn't virtually allocate channels. You have to modify the patterns so that the note off commands go where the note would originally play, and the new note is put on another channel.